01DESIGN CHALLENGE
For this four week project, I created a small 3D animated scene using AI generated concepts and assets.
My goal was to explore how AI tools can be used in a 3D production workflow, from visual concept development to asset generation, scene building, material adjustment, and final animation in Blender.
My goal was to explore how AI tools can be used in a 3D production workflow, from visual concept development to asset generation, scene building, material adjustment, and final animation in Blender.
02 CONCEPT DEVELOPMENT
At the beginning of the project, I used AI image generation tools to explore different visual directions.
After generating a series of concept images, I decided to develop a warm and cozy small shop setting like the first row.
I liked this direction because it had a strong sense of atmosphere and gave me enough room to build a detailed scene with characters, props, lighting, and small environmental details.
I liked this direction because it had a strong sense of atmosphere and gave me enough room to build a detailed scene with characters, props, lighting, and small environmental details.
03 AI ASSET GENERATION
I generated different creature designs with Midjourney and selected the one that best matched the soft and cute style of the scene.
Then I used Dreamina to remove the background, so the image could be cleaner and more readable when generating the 3D model in Hunyuan.
Then I used Dreamina to remove the background, so the image could be cleaner and more readable when generating the 3D model in Hunyuan.
Based on this creature, I also used Dreamina to generate several other small creature designs, including flower, cactus, and moss inspired characters.
This helped me explore a more complete visual family for the scene, instead of relying on only one main character.
This helped me explore a more complete visual family for the scene, instead of relying on only one main character.
After generating the 3D models, I noticed that the directly generated results still had some rendering and material issues.
I manually adjusted the textures and various settings in Blender to make the models look softer, cleaner, and cuter, so they could better match the warm visual style of the scene.
I manually adjusted the textures and various settings in Blender to make the models look softer, cleaner, and cuter, so they could better match the warm visual style of the scene.