Game: League of Legends Wild Rift
Project: Love Confession Skin Concept & Visual Direction
In Charge Of: Early Concept Development, Overall Visual Packaging, Idle Animation/Environment Design and Innovation,
Storyboarding (Gwen), Cross-team Alignment, Presentation Deck Creation.
Storyboarding (Gwen), Cross-team Alignment, Presentation Deck Creation.
- Final Result -
- Visual Exploration -
For this special music collaboration inspired by “Love Confession,”
I identified key visual motifs from the original song and music video to ensure authenticity while adapting them into the Wild Rift universe.
Core elements included the Seine riverside, Parisian streets, balloons, café details, musical instruments, and flowing notes.
I identified key visual motifs from the original song and music video to ensure authenticity while adapting them into the Wild Rift universe.
Core elements included the Seine riverside, Parisian streets, balloons, café details, musical instruments, and flowing notes.
Love Confession Lux
Love Confession Gwen
While maintaining a romantic tone, I intentionally guided the design away from recurring Valentine’s motifs used in past releases,
such as neon lighting, heart-heavy graphics, trains, and black-pink palettes.
Instead, we established a brighter, more musical identity centered on orchestration and emotional storytelling,
allowing the skin line to feel fresh rather than iterative.
allowing the skin line to feel fresh rather than iterative.
- Display Animation Direction -
After evaluating multiple proposals, I helped drive the team toward a hybrid showcase structure
combining a romantic date with a short performance sequence.
combining a romantic date with a short performance sequence.
emotional connection
highlights performance
The experience begins from a partner’s perspective, focusing on emotional connection and character presence, before transitioning into a darker stage environment that highlights performance, VFX, and musical energy. The date segment was intentionally prioritized to strengthen the confession theme.
- Environmental Design & Staging -
atmospheric sketches
staging and performance blocking
I created atmospheric sketches (non-final) and planned the staging and performance blocking for the showcase animation to ensure cross-team alignment. Because storyboard production was distributed across multiple vendors, establishing a unified visual framework
was critical for consistency and production clarity.
was critical for consistency and production clarity.
- Idle 01 Innovation -
Building on my previous work designing a new Idle 01 system for Super Jinx, I continued to push innovation for the Love Confession series.
Building on my previous work designing a new Idle 01 system for Super Jinx, I continued to push innovation for the Love Confession series.
Idle 01 extends directly from the showcase performance,
featuring the character and their instrument suspended in stage lighting.
featuring the character and their instrument suspended in stage lighting.
idle 01 early concept sketch
For Idle 01, through visual evaluation, I recognized that extending the performance parts of the display animation created a cohesive experience.
I produced an early concept sketch to validate this direction, which ultimately allowed the animation to transition naturally from the finale into the idle state.
I produced an early concept sketch to validate this direction, which ultimately allowed the animation to transition naturally from the finale into the idle state.
- Idle 02 Innovation -
Idle 02 shifts toward a softer, lifestyle-driven moment,
Using Caitlyn as an example, she is holding a letter in her hand,
and players can rotate the view to see the contents more closely from behind.
Using Caitlyn as an example, she is holding a letter in her hand,
and players can rotate the view to see the contents more closely from behind.
I believe letters are a great element for conveying emotion.
This is a concept sketch I created in the early stage of the exploration phase,
The goal was to highlight a more slice-of-life side of the character,
making the character feel more dimensional and emphasizing a confessional tone.
This is a concept sketch I created in the early stage of the exploration phase,
The goal was to highlight a more slice-of-life side of the character,
making the character feel more dimensional and emphasizing a confessional tone.
idle 02 original plan: stage-focused presentation.
This is another concept sketch I created for Idle 02.
the original plan was to continue the performance with a closer, stage-focused presentation.
After team review, I helped steer the direction toward a more romance-driven approach
the original plan was to continue the performance with a closer, stage-focused presentation.
After team review, I helped steer the direction toward a more romance-driven approach
- Animatic -
I storyboarded the animatic for Gwen to establish the visual tone and direction for the lineup.
This initial piece served as the foundation for external vendors, while I continued to oversee reviews and revisions to maintain creative consistency.
This initial piece served as the foundation for external vendors, while I continued to oversee reviews and revisions to maintain creative consistency.
Due to scope, the full storyboard process is presented on a separate page:
Gwen Love Confession Animatic
Gwen Love Confession Animatic
I’m grateful to have been part of this project, which challenged me to collaborate across multiple disciplines,
including music, design, planning, and publishing. Working on a song collaboration required new creative coordination,
particularly with the music team as we explored adaptations that supported the skin’s emotional tone.
including music, design, planning, and publishing. Working on a song collaboration required new creative coordination,
particularly with the music team as we explored adaptations that supported the skin’s emotional tone.
Thank you for watching!